"One thing I learned on Sprite Fright is how to use the Nonlinear Animation Editor," Gerard says. "I didn't even know it existed before working here. I'm not an expert on all it can do, but here on Sprite Fright we use it to switch the animation from ones to twos. With the NLA, you can add modifiers to your action like noise or limits, but the one that I use is stepped interpolation. With this, you can choose the value at which your animation will step. So you can set the value to two, forcing the animation to play every two frames and it sticks to that duration, ignoring one frame of the interpolation and jumping directly to the next. Another thing you can do is add an offset to choose the frame you want to step."