shadeless texture Blender 2.8, 2.5D, Emission
C:\_Tim\_Blender\shadeless_UV_test\
https://www.youtube.com/watch?v=OYPKXI3dFr4
drag image into Shader window
add > Shader > emission node > strength = 1.10 - 1.5 > DELETE Principle BSDF
connect to output node (Surface)
Render Properties > Sampling > Color Management > View Transform = STANDARD
update:
Works even better using Workbench renderer!
