Showing posts with label Sculpt. Show all posts
Showing posts with label Sculpt. Show all posts

Sunday, March 17, 2024

Blender head sculpt

 YouTube


to begin sculpting:

- apply all Subdivision modifiers
- apply scale, etc (Ctl+A)
- shift select head and neck > Join (ctl+J or RMB > Join)
- go back to Sculpt mode > Remesh (keep a LOW number)
- once you select Remesh, all joined objects become one mesh
- hold down Shift key with any brush to SMOOTH